Creative Check-In: A Look at the Virtual Art Department on The Mandalorian

In this episode, we break down how real-time tools were used to design scenes across The Mandalorian, Ahsoka, Book of Boba Fett, and other Star Wars series.

Safari Sosebee and Felix Jorge  explain:

  • How we got started on these shows through early VR and Unreal Engine work

  • What the Virtual Art Department actually does in pre-production

  • How real-time scouts help determine whether scenes are shot on location, LED stages, or with VFX

  • Why we worked directly with directors, DPs, and production designers during virtual location scouts

  • How assets were handed off to ILM, physical set teams, and VFX vendors

We also show original scene breakdowns, call out where Unreal was used, and how using VP in pre-production influences final shots.



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How We Built the Godforge Cinematic Using UE5, a Lean Team, and a design-first Workflow

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Ahsoka's In-Camera VFX: Art Direction Breakdown