Creative Check-In: A Look at the Virtual Art Department on The Mandalorian
In this episode, we break down how real-time tools were used to design scenes across The Mandalorian, Ahsoka, Book of Boba Fett, and other Star Wars series.
Ahsoka's In-Camera VFX: Art Direction Breakdown
An in-depth look at Safari’s virtual set design process used to create Unreal Engine environments in pre-production to plan the in-camera VFX for Ahsoka.
Art Directing for ICVFX SIggraph 2024 Presentation
This video shares our full presentation from SIGGRAPH 2024, where Safari and I break down the art direction process behind in-camera VFX (ICVFX).
scaling a virtual production co. | Narwhal Studios
An article talking about scaling a creative studio, and referencing our own experience from 10 years of running Happy Mushroom / Narwhal Studios.
Godforge: Trailer & BTS
Godforge is a game cinematic created our of Unreal Engine 5, for Fateless Games.
Starting a creative studio | Creative Check-In
Thinking about starting a creative studio? It’s more challenging than it seems. In this episode, we talk about the realities of running a business, including the lessons we learned along the way.