A JOURNAL ON DESIGN, STORY, AND TOOLS
We’re sharing lessons learned from designing worlds for film and TV (physical and virtual production), games, and beyond.
project HIGHLIGHTS
Our Approach
Work hand-in-hand with directors and designers
Scope and budget stories across art department, virtual production, and VFX
Worldbuild in Unreal Engine for look development and in-camera VFX
Create visualization that places character and camera in the world
Craft concept & designs that guide physical, virtual, and VFX work
Run look dev and R&D to prove an approach before committing
who are we
We’ve spent our careers hands-on crafting worlds and leading teams ranging from small groups to 100+ creatives.
This space exists to share what we’ve learned. What works, what breaks, and what we’re still figuring out.
Journal posts
Lessons and case studies.