A JOURNAL ON DESIGN, STORY, AND TOOLS

We’re sharing lessons learned from designing worlds for film and TV (physical and virtual production), games, and beyond.

VISIT THE BLOG
OUR PROJECTS

project HIGHLIGHTS

Three scenes from a sci-fi setting: the top left shows a group of people, including an alien-like woman with green skin in a space station; the top right displays a spaceship inside a glowing hangar with a blue and red interior; the bottom scene depicts a large spaceship docked inside a sleek, modern space station with starry space background.

Our Approach

  1. Work hand-in-hand with directors and designers

  2. Scope and budget stories across art department, virtual production, and VFX

  3. Worldbuild in Unreal Engine for look development and in-camera VFX

  4. Create visualization that places character and camera in the world

  5. Craft concept & designs that guide physical, virtual, and VFX work

  6. Run look dev and R&D to prove an approach before committing

Safari and Felix Siggraph Presentation Image

who are we

We’ve spent our careers hands-on crafting worlds and leading teams ranging from small groups to 100+ creatives.

This space exists to share what we’ve learned. What works, what breaks, and what we’re still figuring out.

MORE ABOUT US

Journal posts

Lessons and case studies.

VIEW MORE POSTS
A person dressed as Mandalorian from Star Wars walking alongside a woman holding a baby in front of a spaceship in a desert setting.

 

JOIN THE NEWSLETTER

JOIN THE NEWSLETTER